Set in the year 3001, an antique shop owner named Mr Brant finds/gets given a box of memory chips. He then discovers the instructions for its use and decided to test them out. Brant plays the first memory chip, and he is brought to the first memory. While exploring the memory he discovers he can restock his antique shop with the items he finds, this encourages him to visit more memories to acquire more items. Brant gets carried away going in and out of memories with finding objects, bringing them back to his shop and eventually gets stuck in a memory and can’t escape.
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