Due to long-term observation of the NPCs (Non-Playable Characters) the player witnesses certain documentary events that take place in different parts of the in-game world. However, these events are permeated by common cross-cutting themes: excessive cruelty and human indifference. To some extent the constant movement (which also accompanies the player-observer throughout the in-game space) is the only salvation from arbitrariness on the streets, but not always.
Hey,
Tell us if something is not working for you at Binged or suggest an improvement or new feature.